Reply to Re: Dink with Lua scripting
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Hi Phoenix, long time no see
This sounds amazing, good luck with it.
The only issue I can see with this actually being used is that D-Mods made with Lua would have to be played on your engine, whereas a 'normal' D-Mod can be played on any engine (this also holds true for D-Mods created with Shevek's editor - even though you can use a better scripting language while coding it is still compiled into regular DinkC).
I don't know that DinkC's function support is all that pathetic... Sure there's some weirdness going on when you try and work out whether it's actually running as a separate script number or not but that's usually irrelevant and they seem to work just fine, whether it's local functions or something like external(). I use them extensively.
Apart from that... *drool*
This sounds amazing, good luck with it.
The only issue I can see with this actually being used is that D-Mods made with Lua would have to be played on your engine, whereas a 'normal' D-Mod can be played on any engine (this also holds true for D-Mods created with Shevek's editor - even though you can use a better scripting language while coding it is still compiled into regular DinkC).
I don't know that DinkC's function support is all that pathetic... Sure there's some weirdness going on when you try and work out whether it's actually running as a separate script number or not but that's usually irrelevant and they seem to work just fine, whether it's local functions or something like external(). I use them extensively.
Apart from that... *drool*