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August 18th 2013, 12:36 AM
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Leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
(I'm using WinDinkEditPlus)

So while testing my dmod, I realized all the grass(seq 65) sprites had vanished.

I had set them to no_hit and stored them in the sprite editor so I wouldn't have to set no_hit every time. Because of this I thought perhaps storing them had something to do with the bug I'm having. So I deleted them all and placed some grass without storing them. But they still didn't appear when testing in Dfarc. Then I just placed them as they are- as in without going to properties and changing anything. Again, they didn't show up.

Following that I went into the dink folder and copied the Grass folder with the ffcreate in it and moved it over to my dmod's folder. I created the Lands folder, and put the Grass folder inside. Then I restarted Windinkeditplus and placed some more grass. When testing they didn't show up.

In case you're wondering, I haven't changed the .ini lines of the grass at all.

I'm really confused about this. The seq(65) sprites show up in the editor but not in dfarc.

I fixed the problem by changing the seq of the grass.
After I did that I put different graphics into seq 65.
The new graphics appear in Dfarc.

Though if I put the grass back into seq 65, they won't show up in Dfarc.

Anyone have any ideas about what's causing this?