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Reply to Re: New Dev File: Dink Exploding Missiles Superfix

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January 19th 2013, 05:31 AM
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shevek
Ghost They/Them
 
I don't think that can really be fixed.

Everything can be fixed. Computers only do what they're told. So anything that is not as the programmer wants it, is an error in the program.

However, the question is which program: if it's an error in the engine, it may be fixed in Freedink, but regular Dink doesn't get updates AFAICS.
Not that it needs to; Freedink is a great replacement. The only downside I heard about it so far is some missing sounds. I'm working on that. If it's an error in the dmod, it can certainly be fixed. But I fear it isn't in this case.

I believe it has more to do with your computer than Dink. Mr. Smallwood sometimes tends to even walk hella fast when your computter gets a sudden burst of energy.

I've seen the missile thing, but don't recall ever seeing Dink run very fast.

Anyway, this can indicate either of two things:
1. the program expects a slow computer, and runs at the maximum speed possible. This is not the case for Dink, or it would be unplayably fast on recent computers.
2. There is an error in the program, which causes his speed to change.

Since 1 is not possible, it must be 2. Errors can be fixed.