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Reply to Re: New Dev File: Dink Exploding Missiles Superfix

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January 18th 2013, 11:12 AM
spike.gif
Cool beans. You forgot one fix, though, which is the dreaded moving acid rain of Windemere! Try shooting acid rain diagonally at a duck, and you'll notice the missile doesn't stop moving even though it changes into a rain sprite. (This is because the item-ice script uses sp_mx and sp_my for diagonal movement, and the dam-ice script only sets sp_speed to 0; not sp_mx and sp_my)