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July 11th 2003, 05:42 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
The only thing is, scrolling would be pretty difficult to implement. You'd have to basically code that entire portion from scratch, and have some way to enable it. It wouldn't require any changes from within the map editor though, you could use the existing 'inside' toggle on map squares to determine which map squares will be 'scrollable' or not.

32-bit graphics would be difficult as well. What file format are you going to be using? BMP doesn't support 32-bit to my knowledge... though I suppose the DirectX texture format would work. So maybe it would be easy.

Different 'Area' files would be a complete pain in the ass. You'd have to re-code a hefty portion of DinkEdit or WinDinkEdit to even start to make it work. Different map files makes the most sense for the forseeable future, as you simple wouldn't have to make that many changes to the editor besides the ability to change the map file you want to edit. And heck, it would even be a boon to group-Dmods, where people could work on their own seperate map files independently from one another.

More variables and sequences and MPG/AVI support... yeah, good ideas.