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October 30th 2012, 12:57 PM
dinkdead.gif
I think that might actually be to do with the type. This is worth a try:

Set it to normal in the editor and make it invisible in the script instead.

void main(void)
{
  sp_nodraw(&current_sprite, 1);
}


Also, if you put the say() before the move_stop() then Dink will talk while moving