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Reply to Re: Warp-bug found and fixed

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September 20th 2012, 07:41 PM
spike.gif
Interesting! I'm familiar with this bug. At least in regular Dink, it only happens with sprites that are type 0 or type 2 (and presumably anything else, except for type 1 (normal sprite)), which act more like background than real sprites. (E.g. a type zero sprite will disappear if it's placed on top of an animated tile)