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August 2nd 2012, 11:33 AM
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Skull
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A Disembodied Sod 
It's nice to see that people view the CC series as being influential, though I don't see what elements of it have been taken on board by others. I know Skull has used a similar conversation system in HH, which is lovely to see, but I don't see what other areas of d-mods have been influences. Maybe that's because I don't actually play other games, huh.

I think Cloud Castle 2 is very influential with its sandbox style, dialog, in-depth characters and interesting boss battles, Sabre. I think it may have most variety in *why* it is so influential, than any other D-Mod. It's not just cause of the graphics or cause of setting a standard, it's for multiple things. The reason another D-Mod like it hasn't been released is because Scarab is so unique, that even if you do create something very similar, it goes unnoticed simply because it's not Scarab. Another reason is that nobody's crazy enough to take on the challenge to try and accomplish the trick you and Arik did. It's an insane amount of work.

Those, I guess, are some of the reasons why Scarab is my favorite D-Mod ever. Hell, I'd dare go as far as to say it's perhaps one of my favorite *games* ever.