Reply to Re: X y movement commands
If you don't have an account, just leave the password field blank.
"I would suggest creating a sprite at those coordinates and using sp_follow(&boss, &sprite);"
A probably better* way is just to move him in the right direction depending on where he is on the screen:
Edit: *By better, I mean more accurate. Pillbug's way might look nicer
A probably better* way is just to move him in the right direction depending on where he is on the screen:
int &x = sp_x(&boss, -1);
int &y = sp_y(&boss, -1);
//might need adjusting if you need him to path around objects:
if (&x < 315)
{
move_stop(&boss, 6, 315, 1);
}
else
{
move_stop(&boss, 4, 315, 1);
}
if (&y < 100)
{
move_stop(&boss, 2, 100, 1);
}
else
{
move_stop(&boss, 8, 100, 1);
}
//and then if you need it to be exact:
sp_x(&boss, 315);
sp_y(&boss, 100);
Edit: *By better, I mean more accurate. Pillbug's way might look nicer








