Reply to Re: The Wanted Shop Scripts Part 1
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: // Sample store that sells things
: // If you reuse this code, feel free to take out all these comments.
: void main( void )
: {
: int &junk;
: }
: void talk( void )
: {
: freeze(1);
: startok:
: //you can change set_y if you need more room for the
: //message at the top or more space for items. and you
: //can chnage set_title_color if you don'y like orange.
: choice_start()
: set_y 140
: set_title_color 4
: title_start();
: "Welcome to <store's name here>"
: "What do you want to buy?"
: title_end();
: "Nothing"
: "Bomb - $20"
: "Nut - $2"
: "PaxWater.c - $5"
: "PaxScrol.c - $10"
: "PaxBone.c (a sword) - $600"
: choice_end()
: if (&result == 1)
: {
: unfreeze(1);
: return;
: }
: //They didn't exit, and whatever they're buying will need a free
: //space in their inventory. So we'll stop them if they don't have one.
: &junk = free_items();
: if (&junk == 0)
: {
: say("Oops, my backpack is full.", 1);
: goto done;
: }
: // if &result is 2, that's the FIRST item, because leave is choice #1.
: // this is a normal bomb, straight from Dink.
: if (&result == 2)
: {
: // even though the price is on the menu above, we need to use it again
: // right here / to check if they have enough
: if (&gold < 20)
: goto poor;
: &gold -= 20;
: // and here/ to take the money away. Make sure all three numbers are the same.
: add_item("item-bom",438, 3);
: // | | |
: // '------|---|----thats the name if the script for the item.
: // | | Note: Don't put .c or .d on it.
: // '---|----thats the sequence to get the graphic from.
: // '----And thats the spesific graphic in the sequence.
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: // this is a normal alk tree nut, straight from Dink.
: if (&result == 3)
: {
: if (&gold < 2)
: goto poor;
: &gold -= 2;
: add_item("item-nut",438, 19);
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: //PaxWater.c is a new item. It's bottle of water.
: //it makes a good template for any item that get's used up.
: if (&result == 4)
: {
: if (&gold < 5)
: goto poor;
: &gold -= 5;
: add_item("paxwater", 438, 11);
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: //PaxScrol.c is a new item. It's scroll with a stupid message on it.
: //it makes a good template for any item that can be re-used.
: if (&result == 5)
: {
: if (&gold < 10)
: goto poor;
: &gold -= 10;
: add_item("paxscrol",438, 16);
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: //PaxBone.c is a new item. It's bone sword.
: //it makes a good template for any melee (non-ranged) weapon.
: if (&result == 6)
: {
: if (&gold < 600)
: goto poor;
: &gold -= 600;
: add_item("paxbone",438, 18);
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: say_stop("If Dink says this something is wrong!", 1);
: //probaby you have more items in the menu than you have
: //blobks of code for handling them.
: poor:
: say("Oops, I can't pay for that.", 1);
: goto done;
: done:
: unfreeze(1);
: return;
: }
Omg you are amazing!!!!!!!!!!!
: // If you reuse this code, feel free to take out all these comments.
: void main( void )
: {
: int &junk;
: }
: void talk( void )
: {
: freeze(1);
: startok:
: //you can change set_y if you need more room for the
: //message at the top or more space for items. and you
: //can chnage set_title_color if you don'y like orange.
: choice_start()
: set_y 140
: set_title_color 4
: title_start();
: "Welcome to <store's name here>"
: "What do you want to buy?"
: title_end();
: "Nothing"
: "Bomb - $20"
: "Nut - $2"
: "PaxWater.c - $5"
: "PaxScrol.c - $10"
: "PaxBone.c (a sword) - $600"
: choice_end()
: if (&result == 1)
: {
: unfreeze(1);
: return;
: }
: //They didn't exit, and whatever they're buying will need a free
: //space in their inventory. So we'll stop them if they don't have one.
: &junk = free_items();
: if (&junk == 0)
: {
: say("Oops, my backpack is full.", 1);
: goto done;
: }
: // if &result is 2, that's the FIRST item, because leave is choice #1.
: // this is a normal bomb, straight from Dink.
: if (&result == 2)
: {
: // even though the price is on the menu above, we need to use it again
: // right here / to check if they have enough
: if (&gold < 20)
: goto poor;
: &gold -= 20;
: // and here/ to take the money away. Make sure all three numbers are the same.
: add_item("item-bom",438, 3);
: // | | |
: // '------|---|----thats the name if the script for the item.
: // | | Note: Don't put .c or .d on it.
: // '---|----thats the sequence to get the graphic from.
: // '----And thats the spesific graphic in the sequence.
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: // this is a normal alk tree nut, straight from Dink.
: if (&result == 3)
: {
: if (&gold < 2)
: goto poor;
: &gold -= 2;
: add_item("item-nut",438, 19);
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: //PaxWater.c is a new item. It's bottle of water.
: //it makes a good template for any item that get's used up.
: if (&result == 4)
: {
: if (&gold < 5)
: goto poor;
: &gold -= 5;
: add_item("paxwater", 438, 11);
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: //PaxScrol.c is a new item. It's scroll with a stupid message on it.
: //it makes a good template for any item that can be re-used.
: if (&result == 5)
: {
: if (&gold < 10)
: goto poor;
: &gold -= 10;
: add_item("paxscrol",438, 16);
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: //PaxBone.c is a new item. It's bone sword.
: //it makes a good template for any melee (non-ranged) weapon.
: if (&result == 6)
: {
: if (&gold < 600)
: goto poor;
: &gold -= 600;
: add_item("paxbone",438, 18);
: playsound(10,22050,0,0,0);
: //"SWORD2.WAV" (The Get Item Noise)
: goto startok;
: }
: say_stop("If Dink says this something is wrong!", 1);
: //probaby you have more items in the menu than you have
: //blobks of code for handling them.
: poor:
: say("Oops, I can't pay for that.", 1);
: goto done;
: done:
: unfreeze(1);
: return;
: }
Omg you are amazing!!!!!!!!!!!






