Reply to Story Folder goes trololol
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-Issue Resolved, cheers-
So I opened my D-mod folder today to start working on more scripting (been doing mapping mostly since I got back to it) And for some strange reason, I have a ton of random scripts in the folder that don't belong there. When I checked them out, they appeared to be scripts from other Dmods.
Is there any particular reason that they could've gotten mixed into there? I did copy the Dmods folder to my best computer recently, but I don't think that did it, unless when I installed DFArc on here it made a folder with the same name (FoD) before I added the Dmods.
Very strange situation none the less.
Example: troll.c o_O
Now I have NO idea wtf that is for. I did however find a script that mentioned in the dialogue some warhammer of stonebridge, and an item script for some dust of levitation.
Now what the DUCK are those?
So I opened my D-mod folder today to start working on more scripting (been doing mapping mostly since I got back to it) And for some strange reason, I have a ton of random scripts in the folder that don't belong there. When I checked them out, they appeared to be scripts from other Dmods.
Is there any particular reason that they could've gotten mixed into there? I did copy the Dmods folder to my best computer recently, but I don't think that did it, unless when I installed DFArc on here it made a folder with the same name (FoD) before I added the Dmods.
Very strange situation none the less.
Example: troll.c o_O
void main(void)
{
int &w;
if(&troll == 0)
{
loop:
playsound(28, 28050,0,0, 0);
say_stop("`4chrrr chrrrrr chrrr", ¤t_sprite);
&w = random(1500, 500);
wait(&w);
goto loop;
}
}Now I have NO idea wtf that is for. I did however find a script that mentioned in the dialogue some warhammer of stonebridge, and an item script for some dust of levitation.
Now what the DUCK are those?







