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Reply to Re: What's the best way to run a script every time a save is loaded?

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February 12th 2012, 12:18 PM
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It's pretty much the only way as far as I know...

The only other similar thing I can think of is to create saves with specific numbers which allows you to change stuff on the title screen depending on stuff that happens within the game. I used it in Broken Windows, some others use it too (I think Redink1 and maybe in CC2?), maybe you could extend that idea to get better functionality out of it, but it doesn't help at all with your points #1 and #3...