Reply to Re: Visions problem: Begone, I don't believe in you!
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I actually included that in my tutorial. If you use load_screen(); and draw_screen();, you can change visions while on that screen.
For example, you could have a normal vision script attached to the screen you're on:
And you could attach this script to a sprite:
For example, you could have a normal vision script attached to the screen you're on:
void main(void)
{
if(&story == 0)
{
&vision = 0;
}
if(&story == 1)
{
&vision = 1;
}
}
And you could attach this script to a sprite:
void talk(void)
{
say_stop("Appear, magical Vision 1 sprite!",¤t_sprite);
&story += 1;
load_screen(your screen);
draw_screen(your screen);
}






