Reply to Re: Player map not changing
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Yes. It was invisible OK, I'll check the nodraw method.
Also:
Do Story variables need to be inted? Just a suspicion. Or are they already inted?
like int &story;
Kill_this_task isn't working. When I come back in the screen the script will repeat
WIsh me luck with this DMOD
Also:
Do Story variables need to be inted? Just a suspicion. Or are they already inted?
like int &story;
Kill_this_task isn't working. When I come back in the screen the script will repeat
void main(void);
{
if(&story == 0)
{
freeze(1);
fade_up();
wait(500);
say_stop("bla bla bla!.", 1);
say_stop("bla", 1);
wait(250);
say_stop("`5bla bla bla!?", 1);
wait(250);
say_stop("bla bla.... bla bla, bla bla bla", 1);
&story == 1;
&update_status = 1;
draw_status();
unfreeze(1);
kill_this_task();
}
}
WIsh me luck with this DMOD






