Reply to Re: New D-Mod: Goblin Wars - Breaking Point
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This D-Mod freaking epic. It's one of the very few D-Mods that have kept me interested from beginning till the end, that have been released recently. It began sort of weird, and left sort of a feeling of sloppiness, which reminded me of some of the early D-Mods of the community. However, towards the end, the puzzles got very interesting and creative. And it also had an excellent balance between the puzzles and fighting. And that ending, I must say the ending was one of the more epic scenes in D-Mod history, watching those Goblins march out of the castle, and kill everything. And I can't wait for the next one. Get some of that sloppiness away, make it a Quest instead of Romp, develop the characters a lil' more, and you've got one helluva D-Mod.
Also, I didn't even realize some of the characters were based off my Historical Hero, until I saw the special thanks in the end. Heh, should have guessed with *Nathan* having a *yellow text*.
Although there were some smaller and bigger bugs, people should really check this out.
Heck, that almost ended up being a review.
EDIT: Oops, my bad. Nathan is not based off of HH, is he? I looked accidentally at the "Special thanks" instead of the "Sounds and BGM", which I should have.
Also, I didn't even realize some of the characters were based off my Historical Hero, until I saw the special thanks in the end. Heh, should have guessed with *Nathan* having a *yellow text*.
Although there were some smaller and bigger bugs, people should really check this out.
Heck, that almost ended up being a review.
EDIT: Oops, my bad. Nathan is not based off of HH, is he? I looked accidentally at the "Special thanks" instead of the "Sounds and BGM", which I should have.