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Reply to Re: Day of the Carcass v1.01

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February 3rd 2011, 02:41 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
It's probably completely impossible to get the second player to work as well as the first player... would it be worth the effort to even try? If you think you could make it work reasonably well, though, this would be an awesome feature.

Getting the second player to work just like the first will be impossible unless I edit the Dink engine. I think I can make it work reasonably well, though. It wouldn't even require a lot of effort since I already have most of what is needed to make a second player work. (Did it in Magical Mayhem.) Even in the current version it's possible to make a second player control David for quite a bit since you can move him around (with YHJK) and make him cast spells by pressing a key.

But, the keyboard can only take a maximum of 3 or 5 key presses at the same time, which can cause obvious problems Now one player with a gamepad and one without, that would be awesome.

That the keyboard can't take a lot of key presses at the same time is indeed a problem. It is quite possible for a second player to use only one key at a time and still control his/her character, though. Press a key to move in a direction, let go, press a key to cast a spell, let go, press a key to stand still, let go. This would require the second player to remember not to hold any keys and probably some getting used to as well but it would definitely work.

A gamepad will help a lot indeed. The player with the gamepad can control player 1 while player 2 can have his way with the keyboard.

Looking at it like this I think it won't be much of a problem to make Day of the Carcass work for 2 players. Unless you really hate the kind of movement for player 2 in Magical Mayhem.