Reply to Re: Brain 9 creature slots
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What about this?
EDIT: I don't know if if(sp_hitpoints(¤t_sprite, -1) < 1), works. xD
If it doesn't just set a local int to sp_hitpoints and check the variable in the if-statement.
void main(void)
{
loop:
if(sp_hitpoints(¤t_sprite, -1) < 1)
{
itdied();
}
//do stuff for movement and seq
goto loop;
}
void itdied(void)
{
//play death animation and give exp
return();
}EDIT: I don't know if if(sp_hitpoints(¤t_sprite, -1) < 1), works. xD
If it doesn't just set a local int to sp_hitpoints and check the variable in the if-statement.






