Reply to Re: Dink Smallwood HD for Windows beta available to try
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I tested version 0.98 rev2, and found the following glitches (not sure if they've been mentioned before).
- White lines between the sprites where the screen normally ends. With the new version the resolution is too big for one screen so it shows a bit of the next screen. This looks really bad in some D-Mods. I'd prefer it if the sidebars remained instead of being removed.
- Some sprites that reach past the upper limit of the screen are now cut off.
- Some interface sprites (like the fists) are white squares when they are supposed to be transparant (when made all white ofcourse).
- In my D-Mod, where I changed the graphics of Dink's character, when I hit something, the character sprite flickers.
- The main menu of a D-Mod doesn't have the "buttons" (start, continue, etc.) change frame when hovering your mouse on it. Same goes for the entire Dink HD interface (probably a matter of preference).
Also, a fullscreen mode would be much appreciated, and perhaps a way to disable the fuzzy look a bit.
- White lines between the sprites where the screen normally ends. With the new version the resolution is too big for one screen so it shows a bit of the next screen. This looks really bad in some D-Mods. I'd prefer it if the sidebars remained instead of being removed.
- Some sprites that reach past the upper limit of the screen are now cut off.
- Some interface sprites (like the fists) are white squares when they are supposed to be transparant (when made all white ofcourse).
- In my D-Mod, where I changed the graphics of Dink's character, when I hit something, the character sprite flickers.
- The main menu of a D-Mod doesn't have the "buttons" (start, continue, etc.) change frame when hovering your mouse on it. Same goes for the entire Dink HD interface (probably a matter of preference).
Also, a fullscreen mode would be much appreciated, and perhaps a way to disable the fuzzy look a bit.