Reply to Re: platform dink trouble
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Ok, here we go.
Open start-1.c and find the lines:
change them to:
But don't change anything else.
Now open your gravity.c and remove everything inside. Instead add this to the script script:
Now we have to make a new script for the fists so add a script with the name item-fst.c. Enter the following code in this script,:
Now you are ready to hit with your platform dink, but you still might want to replace the graphics, if you do make a dmod with this and can't make graphics yourself I might do it for you, just send me an email.
Open start-1.c and find the lines:
//add_item("item-fst",438, 1);
//&cur_weapon = 1;
//arm_weapon();
change them to:
add_item("item-fst",438, 1);
&cur_weapon = 1;
arm_weapon();
But don't change anything else.
Now open your gravity.c and remove everything inside. Instead add this to the script script:
void main(void)
{
sp_dir(1, 6);
&jump = 0;
sp_nodraw(¤t_sprite, 1);
int &crap;
gravity:
&crap = sp_y(1, -1);
&crap += 8;
sp_y(1, &crap);
&crap = sp_y(1, -1);
If(&crap > 390)
{
say("Ahhhh", 1);
dink_can_walk_off_screen(1);
&life = 0;
}
wait(10);
goto gravity;
}
Now we have to make a new script for the fists so add a script with the name item-fst.c. Enter the following code in this script,:
//item fists
void use( void )
{
//disallow diagonal punches
&basehit = sp_dir(1, -1);
if (&basehit == 1)
&basehit = 4;
if (&basehit == 2)
&basehit = 6;
if (&basehit == 3)
&basehit = 6;
if (&basehit == 7)
&basehit = 4;
if (&basehit == 8)
&basehit = 4;
if (&basehit == 9)
&basehit = 6;
sp_dir(1, &basehit);
&basehit += 100; //100 is the 'base' for the hit animations, we just add
say &basehit
//the direction
sp_seq(1, &basehit);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until anim is done!
wait(1);
playsound(8, 8000,0,0,0);
&basehit -= 100;
}
void disarm(void)
{
debug("Killed fists");
kill_this_task();
}
void arm(void)
{
sp_attack_hit_sound(1, 0);
debug("fists armed");
int &basehit;
}
void pickup(void)
{
Debug("Player now owns this item.");
kill_this_task();
}
void drop(void)
{
Debug("Item dropped.");
kill_this_task();
}
Now you are ready to hit with your platform dink, but you still might want to replace the graphics, if you do make a dmod with this and can't make graphics yourself I might do it for you, just send me an email.






