Reply to Re: Screenlocking/Story
If you don't have an account, just leave the password field blank.
Put the screenlock check thingy into void death. Using a loop in the monster script isn't a really good way, the loop gets interrupted when the monster is hit/killed. Plus it doesn't work anyway because there is no goto loop; anywhere.
void die( void )
{
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 1);
if (get_sprite_with_this_brain(9,¤t_sprite) == 0)
{
if (get_sprite_with_this_brain(10,¤t_sprite) == 0)
{
// Remove the screenlock
screenlock(0);
playsound(43, 22050,0,0,0);
}
}
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","small");
}







