Reply to Re: Quest For Revenge -- Romp -- Dev Thread!
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Ok, the goto was the problem!
Now i have another one...
The ****** dissapears, but the hardness still stays acitve! Any help?
Now i have another one...
void main(void)
{
if (&fremoval == 4)
{
sp_nodraw(¤t_sprite, 1);
sp_nohit(¤t_sprite, 1);
sp_hard(¤t_sprite, 0);
draw_hard_map();
}
}The ****** dissapears, but the hardness still stays acitve! Any help?






