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April 2nd 2010, 11:02 AM
Jester Male Australia
You feed the madness, and it feeds on you. 

Fixed a whole heap of bugs in the parts I've made so far.
New area added.
Made my own night effect, for the reason that the old one wasn't applied to all the tiles, and wasn't applied to any sprites, which isn't very useful in my opinion. I made my own, so I can apply it to all tiles, and all sprites. I applied this effect to every single Dink graphic and tile - so even Dink looks night-ish. I don't know whether I should upload these night graphics though, I'll let you decide.
Note: This whole Dmod isn't set at night, I use the 'load_tile' and 'load_sequence_now' functions in order to load the full set of day or night tiles when needed. It works awesomely.
Also, I made it different, my version has more of a blue-ish tinge to it. I like it that way, fits the atmosphere of my Dmod better too.
If people like it, I'll upload my full set of night tiles and sprites.

Night-time 1
Night-time 2

Hours of gameplay so far(with me playing it, so I know exactly where to go): 3 hours

This Dmod is still no where near complete though.

Also, I was creating some new graphics in 3DSmax, and they were almost done, but I lost motivation after I lost the files. I found an older save of them, but they are really old saves and they are no where near completed, so I don't know whether these new graphics will make it into the Dmod - depends if I can be bothered remaking them.

So yeh, this Dmod is still being made, and will be released eventually.