Reply to Re: Mkbul's code error thread
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The script now is:
It plays the sound, however dink is not inwater!
void main(void)
{
int &wait;
int &crap;
sp_touch_damage(¤t_sprite, -1);
sp_nodraw(¤t_sprite, 1);
}
void touch(void)
{
sp_touch_damage(¤t_sprite, 0);
if (&splashing == 0)
{
goto startsplash;
}
}
void splash(void)
{
startsplash:
&splashing = 1;
init("load_sequence_now graphics\dink\water\ds-i2- 12 250 33 70 -12 -9 12 9");
init("load_sequence_now graphics\dink\water\ds-i4- 14 250 30 71 -11 -9 11 9");
init("load_sequence_now graphics\dink\water\ds-i6- 16 250 36 70 -11 -9 11 9");
init("load_sequence_now graphics\dink\water\ds-i8- 18 250 32 68 -12 -9 12 9");
init("load_sequence_now graphics\dink\water\ds-w1- 71 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\water\ds-w2- 72 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\water\ds-w3- 73 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\water\ds-w4- 74 43 38 72 -12 -9 12 9");
init("load_sequence_now graphics\dink\water\ds-w6- 76 43 38 72 -13 -9 13 9");
init("load_sequence_now graphics\dink\water\ds-w7- 77 43 38 72 -12 -10 12 10");
init("load_sequence_now graphics\dink\water\ds-w8- 78 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\water\ds-w9- 79 43 38 72 -14 -9 14 9");
external("sink", "sink");
loop:
&crap = random(10,1);
if (&crap == 3)
{
playsound(35, 17000, 0, 0, 0);
}
wait(100);
if (&splashing == 1)
{
goto loop;
}
external("sink", "outwater");
init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9");
init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9");
init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9");
init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10");
init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9");
}It plays the sound, however dink is not inwater!






