Reply to Re: Mkbul's code error thread
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Maybe this?
Randomly play sound:
Random wait time
The randomised wait timer will surely play the sound with a defined wait minimum time, and you can add the varial as you wish ^^
Randomly play sound:
void main(void)
{
sp_touch_damage(¤t_sprite, -1);
}
void touch(void)
{
sp_touch_damage(¤t_sprite, 0);
int &crap;
sound:
&crap = random(4, 1);
if (&crap == 5)
{
playsound(35, 17000, 2000, 0, 0);
}
wait(100);
goto sound;
}
The random will run 10 times per second with a chance of 1 : 5, so, probably, it will sound about 2 or 3 times per second, or not Random wait time
void main(void)
{
sp_touch_damage(¤t_sprite, -1);
}
void touch(void)
{
int &crap;
sp_touch_damage(¤t_sprite, 0);
sound:
playsound(35, 17000, 2000, 0, 0);
&crap = random(300, 100);
wait(&crap);
goto sound;
}
The randomised wait timer will surely play the sound with a defined wait minimum time, and you can add the varial as you wish ^^






