Reply to Re: Sound question
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The playsound command needs to be given the sampling rate of the sound in hertz. Otherwise, it won't sound right, or it will play it at variable sampling rates, like when Dink gets hurt.
Of course you can create some interesting effects by playing 44.1khz wav files at higher or lower sampling rates. That's how one of the original sounds was made, the pickup noise was just the punch(?) sound played at a higher rate.
The playsound command needs to be given the sampling rate of the sound in hertz. Otherwise, it won't sound right, or it will play it at variable sampling rates, like when Dink gets hurt.
Of course you can create some interesting effects by playing 44.1khz wav files at higher or lower sampling rates. That's how one of the original sounds was made, the pickup noise was just the punch(?) sound played at a higher rate.