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February 24th 2010, 02:58 PM
spike.gif
Prior to v1.08, the palette could be changed by loading a picture using a different palette to the screen with the copy_bmp_to_screen() command, or at the beginning of the game by using a different palette on splash.bmp.

v1.08 added a command to do that, load_palette(). Check dinkc.chm for more info on that.