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ok, I'm a new developer working on my first mod. I itend it to feture using visions to get the most out of one screen. heres my problem: I change visions to v1 (adding a couple of sprites to the screen) when I switch back to v0 the sprites dissapear, but thier hardbox remains. I've tried reloading the screen, draw_hard_sprite, then gave up and gave each sprite to be added (or subtracted) code to do so (but the wait(); proc. made dink walk laggy) anybody have any suggestions?
oh, and I saw something in Dink Help about bringing up a console where you can put in dinkc commands in-game, but I can't get it to work. advice?
oh, and I saw something in Dink Help about bringing up a console where you can put in dinkc commands in-game, but I can't get it to work. advice?