Reply to Re: How to keep a sound play in the background?
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Try something like this:
Attach this to every screen you want the ocean/wind blow on and it should work.
Just be sure to change the ##'s and the 'length of sound'.
EDIT: I'm pretty sure you can attach it to any sprites or just the base of the screen. What I've done when I do this, is:
void main ( void )
{
int &chk_map;
sndloop:
playsound(##, #####, 0, 0, 0);
wait(length of sound);
&chk_map = &player_map;
if (&chk_map != &player_map)
kill_this_task();
goto sndloop;
}Attach this to every screen you want the ocean/wind blow on and it should work.
Just be sure to change the ##'s and the 'length of sound'.
EDIT: I'm pretty sure you can attach it to any sprites or just the base of the screen. What I've done when I do this, is:
int &lala = create_sprite(0, 0, 0, 0, 0); sp_script(&lala, "script");






