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int &pill = create_sprite(113,300, 9, 854, 1);
sp_nodraw(&pill,1);
int &flash = create_sprite(113, 300, 7 , 167, 1);
sp_seq(&flash,167);
wait(25);
sp_nodraw(&pill,0);
wait(50);
sp_script(&pill, "en-shdw2");
wait(200);
int &pill = create_sprite(113, 92, 9, 854, 1);
sp_nodraw(&pill,1);
int &flash = create_sprite(113, 92, 7 , 167, 1);
sp_seq(&flash,167);
wait(25);
sp_nodraw(&pill,0);
wait(50);
sp_script(&pill, "en-shdw2");
wait(200);
// Something here that until the &pills are dead, the script continues.
int &wiz = create_sprite(660, 114, 0, 581, 1);
say("`9Ok, I've had enough of you!" , &wiz);
2 monsters are summoned. I want the script to halt until Dink have killed the monsters, then continue with int &wiz. Should be an easy task, but guess mah braiiznnnznnnzzz izzz ouuuttt feeer a waaaaalk...







