Reply to Re: Problem with walking monsters
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Hmm, well, I looked at the shadows in The Bomb. I didn't notice any problem, that's pretty much how it's supposed to work.
Sprites use the **3 sequence to move down and right, and **7 to move up and left. **1 and **9 only show up when they're moing diagonally, and since brain 9 monsters targeting someone mainly move in lateral directions, those sequences don't show up a lot. If you took away the sp_target() code from the monsters' script, they should also use all their sequences more.
If you don't like how it looks, you could fiddle with the sequence numbering, eg. loading the graphics in the slots 862, 864, 866 and 868 instead.
If you don't like how it looks, you could fiddle with the sequence numbering, eg. loading the graphics in the slots 862, 864, 866 and 868 instead.








