Reply to Re: created sprite visability
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This sounds a lot like the classic preload bug. In earlier versions of Dink, created sprites would sometimes be invisible because their graphic sequence wasn't loaded into memory (yet). This could be fixed by adding preload_seq()s in the script. This problem isn't supposed to be in version 108, but it shouldn't hurt to try. Adding this to the beginning of the script:
preload_seq(371);








