Reply to Re: cutscene with several monsters
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Same script it's in now but instead of this:
try this:
void main (void)
{
if (&story == 6)
{
//blah blah blah
}
//blah blah blah
}
try this:
void main (void)
{
//blah blah blah
if (&story == 6)
{
//blah blah blah
}
}







