Reply to Re: cutscene with several monsters
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Did you change it's attributes in the editor?
If not, add a few lines into the script you gave the boss:
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, speed);
sp_distance(¤t_sprite, 50);
sp_timing(¤t_sprite, 33);
sp_exp(¤t_sprite, xp);
sp_base_walk(¤t_sprite, basewalk);
sp_base_death(¤t_sprite, basedeath);
sp_base_attack(¤t_sprite, baseattack);
sp_defense(¤t_sprite, def);
sp_strength(¤t_sprite, str);
sp_touch_damage(¤t_sprite, touchdamage);
sp_hitpoints(¤t_sprite, hitpoints);
You can just put those before the dialogue, with a comment like
//let's give him stats.
Just to separate the monster stats from the rest of it.
If not, add a few lines into the script you gave the boss:
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, speed);
sp_distance(¤t_sprite, 50);
sp_timing(¤t_sprite, 33);
sp_exp(¤t_sprite, xp);
sp_base_walk(¤t_sprite, basewalk);
sp_base_death(¤t_sprite, basedeath);
sp_base_attack(¤t_sprite, baseattack);
sp_defense(¤t_sprite, def);
sp_strength(¤t_sprite, str);
sp_touch_damage(¤t_sprite, touchdamage);
sp_hitpoints(¤t_sprite, hitpoints);
You can just put those before the dialogue, with a comment like
//let's give him stats.
Just to separate the monster stats from the rest of it.






