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//Very Heavy Log Item
void use ( void )
{
say_stop("A log full of heaviness.",1);
}
void arm(void)
{
}
void disarm(void)
{
Debug("Item disarmed");
kill_this_task();
}
void pickup(void)
{
Debug("Player now owns this item.");
kill_this_task();
}
void drop(void)
{
Debug("Item dropped.");
kill_this_task();
}
That's a very heavy log. I want Dink's speed to go down while he has it in the inventory. Works if I put a set_dink_speed(4); thingy in void pickup, but if the player saves the game, exits and loads it again, the speed is set to normal. How do you work your way around this?







