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July 30th 2009, 12:32 PM
dragon.gif
Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
//Very Heavy Log Item

void use ( void )
{
 say_stop("A log full of heaviness.",1);
}

void arm(void)
{
 
}

void disarm(void)
{
 Debug("Item disarmed");
 kill_this_task();
}

void pickup(void)
{
 Debug("Player now owns this item.");
 kill_this_task();
}

void drop(void)
{
 Debug("Item dropped.");
 kill_this_task();
}


That's a very heavy log. I want Dink's speed to go down while he has it in the inventory. Works if I put a set_dink_speed(4); thingy in void pickup, but if the player saves the game, exits and loads it again, the speed is set to normal. How do you work your way around this?