Reply to Create_sprite
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I want something to happen when Dink kills an enemy that appears like this, in a flash:
int &bonc = create_sprite(314, 219, 9, 531, 1);
sp_nodraw(&bonc,1);
int &flash = create_sprite(314, 219, 7 , 167, 1);
sp_seq(&flash,167);
wait(25);
sp_nodraw(&bonc,0);
wait(50);
sp_script(&bonc, "en-sbonc");
this flash is part of a script that is spawned from ¤t_sprites script. When the spawn is finished and Dink has killed the beast the screen will fade down and a new scene will appear.
int &bonc = create_sprite(314, 219, 9, 531, 1);
sp_nodraw(&bonc,1);
int &flash = create_sprite(314, 219, 7 , 167, 1);
sp_seq(&flash,167);
wait(25);
sp_nodraw(&bonc,0);
wait(50);
sp_script(&bonc, "en-sbonc");
this flash is part of a script that is spawned from ¤t_sprites script. When the spawn is finished and Dink has killed the beast the screen will fade down and a new scene will appear.







