what the hell??????
Honor of the Cast: The March of Army
what in the hell do u do in this dmod? i cant figure anything out. any help please???
You'll have to do some script editing to play this game.
I've deleted this trilogy, but i'll post the fixed scripts ASAP.
I've deleted this trilogy, but i'll post the fixed scripts ASAP.
Here's it:
Open wizards.c with Notepad, and replace its content with this:
void talk( void )
{
freeze(1)
say_stop("Good day", 1);
say_stop("`5Good day, warrior", ¤t_sprite);
choice_start();
set_y 240
set_title_color (1);
title_start();
"Four wizards has cathered eh... to empty table"
title_end();
"Ask who they are"
"Ask what are they doing here"
(&ring == 1)"Tell them what happened to other town"
(&wine == 1)"'Here's your vodga"
"Leave"
choice_end()
if (&result == 1)
{
say_stop("`3We are the great wizards...", ¤t_sprite);
unfreeze(1);
}
if (&result == 2)
{
choice_start();
choice_end()
if (&result == 4)
{
unfreeze(1);
}
unfreeze(1);
}
if (&result == 2)
{
freeze(1);
say_stop("`4We live here... butaway, could you do us a favor", ¤t_sprite);
say_stop("Okay! If it's not anything like blowing the World up... and I have to save it", 1);
say_stop("`6Ermh... no... Just north of here is a vodga's seller. Could you get us some vodga?", ¤t_sprite);
say_stop("Ok!", 1);
unfreeze(1);
}
if (&result == 3)
{
say_stop("`%*DINK TELLS THE WHOLE STORY*", 1);
say_stop("`5That's what I did fear all the time", ¤t_sprite);
say_stop("`3We send you to land of Cast's cave... Good luck!", ¤t_sprite);
fade_down();
wait(500);
script_attach(1000);
fill_screen(0);
&player_map = 450;
sp_x(1, 420);
sp_y(1, 160);
sp_dir(1, 8);
load_screen(34);
draw_screen();
freeze(1)
fade_up();
&update_status = 1;
draw_status();
unfreeze(1);
}
if (&result == 4)
{
freeze(1);
&wine = 2;
kill_this_item("item-win");
say_stop("`5Thanks, boy", ¤t_sprite);
say_stop("`3You wanna this ticket? If you have it you don't have to pay to get to other town", ¤t_sprite);
choice_start();
"Take it"
"Take the prayer of Granitch"
choice_end();
if (&result == 1)
{
&prayer = 1;
unfreeze(1);
}
if (&result == 2)
{
&prayer = 2;
unfreeze(1);
}
void hit( void )
{
say_stop("God dang you", 1);
}
Open wizards.c with Notepad, and replace its content with this:
void talk( void )
{
freeze(1)
say_stop("Good day", 1);
say_stop("`5Good day, warrior", ¤t_sprite);
choice_start();
set_y 240
set_title_color (1);
title_start();
"Four wizards has cathered eh... to empty table"
title_end();
"Ask who they are"
"Ask what are they doing here"
(&ring == 1)"Tell them what happened to other town"
(&wine == 1)"'Here's your vodga"
"Leave"
choice_end()
if (&result == 1)
{
say_stop("`3We are the great wizards...", ¤t_sprite);
unfreeze(1);
}
if (&result == 2)
{
choice_start();
choice_end()
if (&result == 4)
{
unfreeze(1);
}
unfreeze(1);
}
if (&result == 2)
{
freeze(1);
say_stop("`4We live here... butaway, could you do us a favor", ¤t_sprite);
say_stop("Okay! If it's not anything like blowing the World up... and I have to save it", 1);
say_stop("`6Ermh... no... Just north of here is a vodga's seller. Could you get us some vodga?", ¤t_sprite);
say_stop("Ok!", 1);
unfreeze(1);
}
if (&result == 3)
{
say_stop("`%*DINK TELLS THE WHOLE STORY*", 1);
say_stop("`5That's what I did fear all the time", ¤t_sprite);
say_stop("`3We send you to land of Cast's cave... Good luck!", ¤t_sprite);
fade_down();
wait(500);
script_attach(1000);
fill_screen(0);
&player_map = 450;
sp_x(1, 420);
sp_y(1, 160);
sp_dir(1, 8);
load_screen(34);
draw_screen();
freeze(1)
fade_up();
&update_status = 1;
draw_status();
unfreeze(1);
}
if (&result == 4)
{
freeze(1);
&wine = 2;
kill_this_item("item-win");
say_stop("`5Thanks, boy", ¤t_sprite);
say_stop("`3You wanna this ticket? If you have it you don't have to pay to get to other town", ¤t_sprite);
choice_start();
"Take it"
"Take the prayer of Granitch"
choice_end();
if (&result == 1)
{
&prayer = 1;
unfreeze(1);
}
if (&result == 2)
{
&prayer = 2;
unfreeze(1);
}
void hit( void )
{
say_stop("God dang you", 1);
}
is it even possible to get by the 2 guards underground in the narrow passage after the slayer?
I don't remember the game at all. But maybe you should wait until Skull creates the patch to continue, as there are many unfinished screens right now.
Oh, sorry for posting so late to this topic.
Arrosow, do NOT play this D-Mod. Or even any D-Mod's in this trilogy. They suck BAD! But I am making a patch for the trilogy.
Lol! I suppose it takes very much time so don't expect it anytime soon.
Arrosow, do NOT play this D-Mod. Or even any D-Mod's in this trilogy. They suck BAD! But I am making a patch for the trilogy.
Lol! I suppose it takes very much time so don't expect it anytime soon.