Goblin Wars
Working on making a goblin wars dmod. The main "hero" is going to be a goblin, but Dink's Ancestor(named Zink, for now) will make a major appearence.
Small Aside (Absolutly no frigging archer graphics in original! And what was vitally important for medieval battles... Archers! And this is the logic that led to Zink)
Have a good backstory for why Zink was exiled. Initially Zink will be against the Goblins, but will be forced to work for them when his family is threatened and he's abandoned by the Knights. I'm still having trouble getting this version of en-shoot to work fully, he fires arrows well but still doesn't actually "shoot" them.
Tons of good err... evil quests available from this. All more believable during an interspecies war, than they would be otherwise. Possibly even switching to Zink on occasion.
Anyhow, currently I'm busy enough re-creating the landscape. Almost unreal the sheer amount of area needed.
Anyone who has a good idea from this feel free, it'll be a long while until I complete this.
Small Aside (Absolutly no frigging archer graphics in original! And what was vitally important for medieval battles... Archers! And this is the logic that led to Zink)
Have a good backstory for why Zink was exiled. Initially Zink will be against the Goblins, but will be forced to work for them when his family is threatened and he's abandoned by the Knights. I'm still having trouble getting this version of en-shoot to work fully, he fires arrows well but still doesn't actually "shoot" them.
Tons of good err... evil quests available from this. All more believable during an interspecies war, than they would be otherwise. Possibly even switching to Zink on occasion.
Anyhow, currently I'm busy enough re-creating the landscape. Almost unreal the sheer amount of area needed.
Anyone who has a good idea from this feel free, it'll be a long while until I complete this.






