The Dink Network

Pilgrim's Quest - Taxman

July 29th 2004, 04:48 PM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
1 Aug 2004:

I've gone thru all the scripts that can give gold in the ocean, and they all look fine. I thought that it might be the fact that some of them play a sound before turning sp_touch_damage to 0 (thereby making sure the touch procedure doesn't re run itself) but the original potion scripts for strength, defense, etc play the same sound - so that kinda sinks that theory. There I was hoping that maybe the Dink Engine lets the sp_touch_damage thing call itself a couple of times while the first instance of the sound loads up, and then the switch to turn it off is called, and maybe it is called after the new &gold variable is set, but not the checker variable. Bummer.

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30 July 2004:

Okay, I've just had one confirmation, via email, about this bug. The player boat a frigate and a cannon without any problems (the checker would have brought in the taxman here if there was). Then went out to sea and killed a few monsters came back and tried to buy a small boat and in came the taxman. I hope this helps, although I still can't see the bug with any of the monster dying scripts. I just hope it's not a Dink Engine memory thing.

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There is a bug (although I can't replicate it) in which the tax man appears in Port Town when he shouldn't. Merlin told me about this months (or even years ago) and I looked at the scripts and couldn't see where this was happening. As this bug never happened to me or the 4 beta testers during the making of the DMOD I left it in the too hard basket.

Now it seems this bug has occurred at least two more times in the last couple of months, and I want to squash it.

I've looked at the scripts again - in fact I have been preparing to release the source files as a HTML Help file with linking between files that spawn, external, compare etc. Plus include a brief road map as to which scripts do what. This has been going on (more off than on ) over the last couple of months. Even so I can't find the bug.

I thought, maybe it's not one of my scripts as such but a call to a default original Dink script that's doing it, but I've used the HTML help file to check all of that, and so far, not found the cause.

It may be possible that I have a sprite in the map that is using a script from the original Dink source, yet I find this extremely unlikely. Even so I plan to use Sprite Replacer Program on my laptop version of Pilgrim's Quest (where the DMOD was created) to search for any sprite that does not have a PQ based script.

In the meantime if you have experienced this bug, could you please email me, or leave a comment here describing when the taxman appeared and how far into the story you are:

Did you buy things in the Land of Punz?
What secrets treasure rooms have you been in?
Which monsters have you killed?
Which people did you talked to in Port Town before the bug appearred?
Had you been to the brothel?
Are you playing the R-rated or M-rated version?
Had you been to the bar, gone upstairs, played dice?

Any and everything you can tell me may just help me squash this bug.

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