Does brain 4 have any special attributes?
So in the game engine, does brain 4, the humble domesticated pink pig, have any special attributes? Like the duck has the ability to have its head chopped off? And the sound file 1 has some size association...
Just wondering why a brain 4 was created, is it just a diagonally walking sprite that doesn't attack if hit?
Shame if there isn't anything special about it other than giving it the default pig sound FX.
Just wondering why a brain 4 was created, is it just a diagonally walking sprite that doesn't attack if hit?
Shame if there isn't anything special about it other than giving it the default pig sound FX.
It is very similar to the duck, except that it checks to see if a pig oink (or whatever) is already playing before attempting to do it again. It also produces the sequence 164 explosion on death rather than the headlessness. Why the SFX check wasn't extended to the ducks remains a mystery.
Hmm, is that seq 164 hard coded?
Can it be over written I wonder?
Or is there a need, you could just have a brain 16 sprite with pig graphics and a death seq and sp_sound() and you'd achieve the same result I guess.
Can it be over written I wonder?
Or is there a need, you could just have a brain 16 sprite with pig graphics and a death seq and sp_sound() and you'd achieve the same result I guess.
Indeed, it's hard-coded and shared between pigs, ducks, and other sprites that lack a death sequence. Like all seqs it can be replaced with anything else, such as redink1's flowers, as it creates a brain 7 sprite out of it.