The Dink Network

sp_base_idle()

August 2nd, 08:49 PM
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SimonK
Peasant He/Him Australia
 
sp_base_idle - This doesn't seem to work for anything but brain 1. Although brain 16 would be the only other logical brain (besides 3 or 4 perhaps?) it should work on. Shame.
August 4th, 12:29 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
A double shame is that there are two sprite parameters just for brain 16 sprites that aren't bound to any scripting functions. The first is "action" which is 1 when the sprite is sitting around doing nothing, and 2 while its walking. The other is "move_wait" which is the game tick when it'll start walking again.
August 4th, 12:47 AM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
Future YeDink additions?
August 4th, 11:09 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Good idea. It'd be fairly trivial to bind them, and the rest of the time they could be used for arbitrary sprite data like "gold" often is.