The Dink Network

Three New Files: Futrzak - Furball (spolszczenie), Dink Smallwood Questlog Edition, Hack n' Slash

July 31st, 08:37 AM
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Three new files have been released on the mighty Dink Network. With each new release, the network's power level increases, until...

*AHEM*

Two of them are submissions to YeOldeToast's Development jam: Modify the main game!, which got a whopping 5 entries. <- make sure to check them out in the actual contest thread, because 3 of them still haven't been uploaded to the Dink Network proper. Entrants... feed us...

The first is Hack n' Slash by SimonK, which... which... replaces ducks?! Well, if you thought SimonK wasn't a dark magician before, this should pretty much clear that up. NOTE: This dmod should be played on DinkHD. The in-development YeOldeDink might also work, but FreeDink is blocked and BoomerDink just crashes.

The second is Dink Smallwood Questlog Edition by Seseler and Elpo, and it is in fact their first release. The primary function is adding a quest log, but it also includes bug fixes, some new dialogue, and who knows what else... you'll have to play it to find out! (Because I'm lazy and only took a cursory look to see it works. Bite me!)

The third and final uploaded file is NOT an entry to the contest, but a translation patch: Futrzak - Furball (spolszczenie) by Pradawny, a Polished version of Furball. To use, get your original Furball ready, then extract the contents of the translation patch into the same folder and overwrite everything. If you did it right, all the text will be changed to mostly consonants, and Dink's name will be changed to Dinka Smallwooda. I'm not even kidding. Honestly, Polish seems pretty cool!

July 31st, 10:35 PM
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SimonK
Peasant He/Him Australia
 
hack n' slash v1.03 has a rather bad bug - you can't start the game properly... sigh...

My fix for the black screen on restart and loading games broke the very start. I really should test more thoroughly.

adding three lines in the start-1.c script after the arm_weapon(); line fixes this

    sp_noclip(1, 0);
    add_item("item-fst",438, 1);
    &cur_weapon = 1;
    arm_weapon();
&player_map = 1;
load_screen(1);
draw_screen();