HD crashing on start after switch to W10
August 26th 2020, 06:35 PM
JesperS
What the title says. Previously I had used W7 with no problems, but now after the switch to W10 I'm crashing immediately on startup before OpenGL has finished setting up, log.txt remains empty. I'm on W10 Pro 10.0.18362 N/A Build 18362
DinkHD versions I've tried are 1.47, 1.89 Beta and 1.91
Interestingly it worked just fine after compiling the VS2017 project, but I ended up getting touch controls and no sound (I guess sound went for a mobile pipeline..?)
Here's debug output on how far I get on previously mentioned versions
For troubleshooting, here's when it's working on the one I compiled myself
So it crashes just before setting GL depth buffer
I should mention that I have tried all available drivers for my card (all the ones listed as legacy drivers on their website anyway)
-window doesn't do anything. No compatibility options do anything either
DinkHD versions I've tried are 1.47, 1.89 Beta and 1.91
Interestingly it worked just fine after compiling the VS2017 project, but I ended up getting touch controls and no sound (I guess sound went for a mobile pipeline..?)
Here's debug output on how far I get on previously mentioned versions
[9100] Setting native video mode to 1024, 768 - Fullscreen: 0 Aspect Ratio: 0.00 [9100] [9100] App got focus [9100] [9100] AppManualRotation set to 0 [9100] [9100] GL Version = 4.6.0 NVIDIA 441.87 [9100] [9100] GL Vendor = NVIDIA Corporation [9100] [9100] GL Renderer = GeForce GTX 1660 Ti/PCIe/SSE2 [9100]
For troubleshooting, here's when it's working on the one I compiled myself
[5152] Setting native video mode to 1024, 600 - Fullscreen: 0 Aspect Ratio: 0.00 [5152] [5152] App got focus [5152] [5152] AppManualRotation set to 0 [5152] [5152] GL Version = 4.6.0 NVIDIA 441.87 [5152] [5152] GL Vendor = NVIDIA Corporation [5152] [5152] GL Renderer = GeForce GTX 1660 Ti/PCIe/SSE2 [5152] [5152] Initialized GL defaults [5152] [5152] GL depth buffer: 24 bit [5152] [5152] Creating FMOD system... [5152] [5152] Getting version... [5152] [5152] FMOD lib version 00010906 doesn't match header version 00010921 [5152] [5152] Initialized Audio [5152] [5152] Initializing Dink HD V1.92 [5152]
So it crashes just before setting GL depth buffer
I should mention that I have tried all available drivers for my card (all the ones listed as legacy drivers on their website anyway)
-window doesn't do anything. No compatibility options do anything either
Are you using standard motherboard audio? I'm wondering if this is an audio-related crash.
I tried all audio devices I have (including virtual audio cable) with no luck disabling them all in device manager didn't do anything either. The way it crashes (goes fullscreen mode for a second, completely black, then just quits back out with no error message) along with the debug output makes me think it's not audio related, but who knows
Come to think of it, I might have switched GPU since I last ran DinkHD on Win7-- it's been a while so not entirely sure. Would edit this into opening post but didn't have acc registered when I made it
Would be interesting to know if anyone else is running DinkHD on GeForce + W10, seems like everything from RTX 20 series all the way to 900 series all share the same drivers
Come to think of it, I might have switched GPU since I last ran DinkHD on Win7-- it's been a while so not entirely sure. Would edit this into opening post but didn't have acc registered when I made it
Would be interesting to know if anyone else is running DinkHD on GeForce + W10, seems like everything from RTX 20 series all the way to 900 series all share the same drivers
Tested Dink HD on my setup. I also run Windows 10, Nvidia GeForce GTX 1050 Ti. It worked just fine for me. I use a newer Windows 10 and more recent GeForce drivers, but I doubt that can help. I have no idea what the problem could be.
Thanks for checking Ranger, good info! Seems very strange that it doesn't work for me then, I guess I'll try some Windows updates but rly not expecting anything
Try updating sound drivers, and update your Windows 10.
If you're managing to compile it yourself, you can consult this thread for more specific Windows build instructions (Seth and Redink's posts) so that it stops building for mobile devices.
Alright so I tried all the things you guys suggested! Unfortunately the drivers provided for my onboard audio only goes up to W7 so that didn't want to install, but with some hacky stuff I still managed to get it running. Doesn't seem to affect anything. Also updated to the 2020 May build of W10 and installed all Windows updates but that ended up not doing anything either
With the help of that thread DinkHD compiled to Windows video mode no problems so that's all good, and downgrading FMOD to 1.09.06 got me the audio (I was using 1.09.21). Still no clue why the stuff Seth compiled crashes for me which kinda sucks, I really would like to play HD 1.87 Beta since it has an option to turn of vsync for the tab speedup so that it goes INSANELY fast which is a really fun meme category to speedrun. But oh well, at least I have ONE functional HD version now
Thanks for the help guys!
With the help of that thread DinkHD compiled to Windows video mode no problems so that's all good, and downgrading FMOD to 1.09.06 got me the audio (I was using 1.09.21). Still no clue why the stuff Seth compiled crashes for me which kinda sucks, I really would like to play HD 1.87 Beta since it has an option to turn of vsync for the tab speedup so that it goes INSANELY fast which is a really fun meme category to speedrun. But oh well, at least I have ONE functional HD version now
Thanks for the help guys!