Big Empty Map Generator
January 28th, 09:46 PM
Hi I was remembering that bug in FreeDinkEdit that has now been patched, but decided to make this anyway. It makes a big map of 767 empty map screens. I haven't tested it thoroughly but it seems to work both in the editor and game. Run it with your favourite python3 interpreter.
#Consider this released into the public domain #Requires Python 3.5 or whatever to run import struct import array import os.path from sys import exit def main(): #First make a dink.dat file that has all the screens activated #But check to see if we're going to overwrite something if os.path.exists("dink.dat"): print("Oh no there's a dink.dat file present! Please move/delete the old one") exit() else: with open("DINK.DAT", "wb") as f: #Start with writing the name f.write(struct.pack("<24s", b"Smallwood")) #Then we need the screens #They must all be activated screen = array.array('i') for i in range(1,768): screen.append(i) f.write(screen) #music and other crap can all be blank #You could do some cool stuff with changing this though f.write(struct.pack("<3076x")) f.write(struct.pack("<3076x")) f.write(struct.pack("<2240x")) #Alright, the above seems to write a proper Dink.dat file print("Wrote Dink.dat file") if os.path.exists("MAP.DAT"): print("Oh no there's a Map.dat file present! Please move/delete the old one") exit() else: with open("MAP.DAT", "wb") as f: #Map.dat is just a whole bunch of screens 31280 bytes each. An empty map is just a whole ton of zeroes! for i in range(768): f.write(struct.pack("<31280x")) print("Wrote MAP.DAT file") if __name__ == "__main__": main()