The walls are aggressive
Green Walls
I set them to repeat and they end up punching each other. If I get close, they punch me!
THEY DON'T EVEN HAVE HIT FRAMES!
THEY DON'T EVEN HAVE HIT FRAMES!
They shouldn't be hitting each other or you when they're on brain 6.
What else have you set on them?
They're just all brain 6, some are stacked on top of others, and I spread my shitty hardness on them.
EDIT: Hardness changed there too. Is there any way to stop this shit from changing itself?
EDIT: Hardness changed there too. Is there any way to stop this shit from changing itself?
That's it? Just brain 6? no speed or base walk or anything?
As far as I know, I gave the sprites I need repeat and saved them as to reduce time in placing them. There's some depth dot stuff to make it look temple-y, but that's it...unless having depth dots in the thousands is doing anything weird which would make no sense.
If they don't have any sounds set, they shouldn't be making a peep.
Set the base_walk to 750 and the speed to 1.
Oh gods, but there's a million of them there. You're sure that's going to work?
You could try placing one on another screen first to see if it works. Even if it doesn't they should at least now animate.
Try making them hard? I dunno. I've never had this problem.
Them hitting while being hard would make sense though. I guess.
Why are they brain 6? Is there a script that looks for this brain to make them animate or something?