Dink HD not working with D-mods
Dink Smallwood HD
March 24th 2012, 01:17 PM
pickles
Hey guys, so every time I get to a certain part of a D-Mod, it freezes and it'll say dink.exe has to close. Usually this happens at the end of a certain act (ie. digging the treasure in Agatha's will, fighting the Cast King in Cast Initiation). Is there any way to fix this?
I think I've already stated this a couple of times, but I believe the crash you are experiencing is an error which randomly occurs either when the screen fades down, or when the game is supposed to change the screen (don't know which one really causes it). This is something that should really be looked into.
March 24th 2012, 09:50 PM
pickles
Yea, that sounds right. Weird that it only happens to some people.
You could get an older version of dink. It really wouldn't change much, but dmods wouldn't just stop working.
Yeah, agreed. Unless you want to play Dink on your iPod/iPad/whatever the hell, you really don't want to use the HD version.
I think I've already stated this a couple of times, but I believe the crash you are experiencing is an error which randomly occurs either when the screen fades down, or when the game is supposed to change the screen (don't know which one really causes it). This is something that should really be looked into.
Yeah, it's something like that. My memory is really vague, but I think there were at least some kind of problems with the syntax between 108 and DHD (ie. writing commands a certain way would work in 108, but in DHD, crash!).
email seth
Especially if someone could pinpoint the exact problem, I'm pretty sure he could be arsed to fix it.
Yeah, it's something like that. My memory is really vague, but I think there were at least some kind of problems with the syntax between 108 and DHD (ie. writing commands a certain way would work in 108, but in DHD, crash!).
email seth
Especially if someone could pinpoint the exact problem, I'm pretty sure he could be arsed to fix it.