The Dink Network

Dink HD not working with D-mods

Dink Smallwood HD

March 24th 2012, 01:17 PM
anon.gif
pickles
Ghost They/Them
 
Hey guys, so every time I get to a certain part of a D-Mod, it freezes and it'll say dink.exe has to close. Usually this happens at the end of a certain act (ie. digging the treasure in Agatha's will, fighting the Cast King in Cast Initiation). Is there any way to fix this?
March 24th 2012, 01:35 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I think I've already stated this a couple of times, but I believe the crash you are experiencing is an error which randomly occurs either when the screen fades down, or when the game is supposed to change the screen (don't know which one really causes it). This is something that should really be looked into.
March 24th 2012, 02:07 PM
wizardg.gif
It's never done that on mine.
March 24th 2012, 08:51 PM
custom_msdink.png
MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
email seth
March 24th 2012, 09:50 PM
anon.gif
pickles
Ghost They/Them
 
Yea, that sounds right. Weird that it only happens to some people.
March 24th 2012, 10:58 PM
wizardg.gif
What's your OS?
March 25th 2012, 02:26 PM
anon.gif
pickles
Ghost They/Them
 
Windows 7
March 25th 2012, 03:15 PM
wizardg.gif
You could get an older version of dink. It really wouldn't change much, but dmods wouldn't just stop working.
March 25th 2012, 03:25 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Yeah, agreed. Unless you want to play Dink on your iPod/iPad/whatever the hell, you really don't want to use the HD version.
March 26th 2012, 05:14 AM
custom_iplaydink.gif
Iplaydink
Peasant He/Him Sweden
Hmm.. 
Agreed, Dink 1.08 is way more stable..
March 30th 2012, 11:25 PM
spike.gif
I think I've already stated this a couple of times, but I believe the crash you are experiencing is an error which randomly occurs either when the screen fades down, or when the game is supposed to change the screen (don't know which one really causes it). This is something that should really be looked into.

Yeah, it's something like that. My memory is really vague, but I think there were at least some kind of problems with the syntax between 108 and DHD (ie. writing commands a certain way would work in 108, but in DHD, crash!).

email seth

Especially if someone could pinpoint the exact problem, I'm pretty sure he could be arsed to fix it.