IPD's development thread.
Instead of having different development threads I'll write about all my projects here.
PROJECTS:
Three Amulets - Update
An graphical update of Three Amulets with the graphics I made for "Agatha Smallwoods Will" (Rolling stones) and some new ones.
State: bout' 50% finished
Earth Spells
A pack containing two new stone spells; Stonespikes coming up from the ground damageing everything around you and a stonespike that flies in four directions, like a fireball.
State: bout' 50% finished
Dink's Revenge
I've learnt a lot during the last 8 months and the time has come for me to attempt to make an epic. As Three Amulets was quite popular why not make it's sequel that size?
The Sequel to Three Amulets will be bigger and better then the first game.
It will feature an armour system and will have lots of new graphics and of course have a gameplay much like the one in Three Amulets.
Screenshot 1
Screenshot 2
Note, some quality was lost during upload.
State: Really far from finished. Maybe Q2/Q3 2011
PROJECTS:
Three Amulets - Update
An graphical update of Three Amulets with the graphics I made for "Agatha Smallwoods Will" (Rolling stones) and some new ones.
State: bout' 50% finished
Earth Spells
A pack containing two new stone spells; Stonespikes coming up from the ground damageing everything around you and a stonespike that flies in four directions, like a fireball.
State: bout' 50% finished
Dink's Revenge
I've learnt a lot during the last 8 months and the time has come for me to attempt to make an epic. As Three Amulets was quite popular why not make it's sequel that size?
The Sequel to Three Amulets will be bigger and better then the first game.
It will feature an armour system and will have lots of new graphics and of course have a gameplay much like the one in Three Amulets.
Screenshot 1
Screenshot 2
Note, some quality was lost during upload.
State: Really far from finished. Maybe Q2/Q3 2011
Looks very promising! I'm eager to see how Dink's Revenge will turn out.
July 2nd 2010, 11:34 PM
ABSOLUTION
Not looking forward to any of this crap, IPD. Your getting a little more praise than you deserve here, you know? Your files are always so bland and very non innovative. Why don't you give up?
Btw, yes this is Skorn. I have gotten VERY critical about things. Deal with it.
Btw, yes this is Skorn. I have gotten VERY critical about things. Deal with it.
Duuuude, that is sooo not true - see, IPD is making some of the biggest and boldest moves on TDN since bread was invented. My problem, Absol, is not that you are hyper-critical, but that you aren't actually criticising. You are insulting.
Offer constructive criticism, sure, but just ripping into someone because they're excelling is not on. You need to fix your' attitude, son and if you have nothing good to say, then say nothing.
Offer constructive criticism, sure, but just ripping into someone because they're excelling is not on. You need to fix your' attitude, son and if you have nothing good to say, then say nothing.
I don't know what to say here... I'm glad you guys are looking forward for my future creations. ( ignores skorn's comment)
No, you've just gotten more of an donkey about things. Venting frustrations on the DN again?
So, I've started working on the full version of the armour thingy... It will be finished within a week if I work on it
I've also added something cool on Dink's Revenge:
When you level up a new screen appears where you can choose a bonus with the arrow keys and ENTER to select. This way spaming Ctrl when leveling up (attacking) won't give you strength. The bonuses you can choose of are the following:
POWER - Will give you +1 Strength, more damage with critical hits and 5 health.
DEXTERITY - Will give you higher critical hit rate, Attack speed, movment speed and 3 health.
and
WISDOM - Will give you +1 Magic, +1 defense, and 5 health.
Those might change until the final game. Feel free to suggest changes.
I've also added something cool on Dink's Revenge:
When you level up a new screen appears where you can choose a bonus with the arrow keys and ENTER to select. This way spaming Ctrl when leveling up (attacking) won't give you strength. The bonuses you can choose of are the following:
POWER - Will give you +1 Strength, more damage with critical hits and 5 health.
DEXTERITY - Will give you higher critical hit rate, Attack speed, movment speed and 3 health.
and
WISDOM - Will give you +1 Magic, +1 defense, and 5 health.
Those might change until the final game. Feel free to suggest changes.
I quite like the armor demonstration; what are the changes you are intending to do to finish it?
Not much; I've fixed the bug (someone helped me with this) where items/text disappears and I've added an unequip function. If there is anything else you would like to see in the full version I'll consider adding that before uploading.
Nothing really; I didn't like much the graphics of the armor being put on the character, but that's just a matter of personal preference.