DinkC related
Ok, so I guess this has been discussed and clarified before, but is DinkC closer to C, C# or C++?
C++ I would say
But really, it's more a scripting language than a programming language so the more detailed stuff C, C++ and C# use are either not usable or hidden from you.
But really, it's more a scripting language than a programming language so the more detailed stuff C, C++ and C# use are either not usable or hidden from you.
It's not close to any of them. Only some very basic syntax is shared between DinkC and C/C++ (the brackets and braces, the use of void and int).
C# shouldn't even be mentioned because the syntax differs a good deal from all other languages mentioned. Well, let's just say that it is more Java-like.
C# shouldn't even be mentioned because the syntax differs a good deal from all other languages mentioned. Well, let's just say that it is more Java-like.
"C# shouldn't even be mentioned because the syntax differs a good deal from all other languages mentioned. Well, let's just say that it is more Java-like."
I wouldn't even say that it's java-like... It's more like the remains of a slaughtered language.
I wouldn't even say that it's java-like... It's more like the remains of a slaughtered language.
...but is DinkC closer to C, C# or C++?
Phrased like that, C is the closest to DinkC.
What did I win?
Phrased like that, C is the closest to DinkC.
What did I win?
[quote]the remains of a slaughtered language[/quote]
So you mean Java, then.
So you mean Java, then.
Hmm, ok - thanks guys. Is there any intel as to what language Seth used in the making of Dink?....
Never mind, I found this in an interview at Reloaded Abandonia. I posted it incase it may be of interest to others.
- Why did you choose to make the game in C++?
- I used C++ because I had the compiler and a bit of experience with it from doing an MBBS LORD port earlier. But man, what horrible coding. It's not even C++ really, it's really just C in .cpp files. If anyone wants to have a good laugh, check out the source code, you can download it from www.codedojo.com.
Never mind, I found this in an interview at Reloaded Abandonia. I posted it incase it may be of interest to others.
- Why did you choose to make the game in C++?
- I used C++ because I had the compiler and a bit of experience with it from doing an MBBS LORD port earlier. But man, what horrible coding. It's not even C++ really, it's really just C in .cpp files. If anyone wants to have a good laugh, check out the source code, you can download it from www.codedojo.com.











