Timing
How do I make an enemy sluggish? I want some really slow slayers. Every move (walking, attacking) should go like 50% slower. How do I achieve that? I tried changing sp_timing but the animation looks messed up, but they do move slower however.
Changed the following values in en-slay.c:
sp_frame_delay(¤t_sprite, 45);
sp_timing(¤t_sprite, 0);
to
sp_frame_delay(¤t_sprite, 75); (lower framerate)
sp_timing(¤t_sprite, 60); (slower than sp_speed, 1)
sp_frame_delay(¤t_sprite, 45);
sp_timing(¤t_sprite, 0);
to
sp_frame_delay(¤t_sprite, 75); (lower framerate)
sp_timing(¤t_sprite, 60); (slower than sp_speed, 1)








