My DMOD is toast. (no more, it's fixed)
Been working on the scripts for my DMOD today. Suddenly something happened in WinDinkEdit Plus (dunno what). All the tiles in the hardness editor from hard tile 376 and downwards are gone. The best at the bottom of the hardness editor too, which means that every goddang hard tile I've placed on my map is erased. When I playtest, Dink can now walk through everything but trees etc. (that have gray hardness) The game crashes on certain places of the map, that never happened before. Everytime you playtest the map is saved so now my DMOD is done for. I made an early backup though and all the scripts are all right. Must redo mapping.
The hardness editor problem is solved by opening another DMOD in WinDinkEdit Plus. All the tiles are back, and no crashing of course. When I open my DMOD the editor is on bananas and every hardness tile from 376 are gone and almost no hardness exists on the map.
Ugh, It's probably Vista. If any of you know how to fix this, post here. It is surely not the game that's causing problems, it is WinDinkEdit Plus.
The hardness editor problem is solved by opening another DMOD in WinDinkEdit Plus. All the tiles are back, and no crashing of course. When I open my DMOD the editor is on bananas and every hardness tile from 376 are gone and almost no hardness exists on the map.
Ugh, It's probably Vista. If any of you know how to fix this, post here. It is surely not the game that's causing problems, it is WinDinkEdit Plus.
Just replace your current hard.dat file with a new one.
Thank you for the quick reply GlennGlenn! It's fixed! Don't know what caused it though.
Well, WinDinkEdit Plus must have written something to the file incorrectly, which is a possible bug in the application.
Did you edit the hardness tiles?
Did you edit the hardness tiles?
Hm, no. Not a single one.
How very odd. I know it has happened to me sometimes before as well. Suddenly when developing, all hardness would to disappear in the map editor. Better have someone to look at WDE source code.