The Dink Network

Vagabond's Quest: Dungeon of Despair

From the COTPATD project.
April 22nd, 2013
Beta
Score : 4.0 tolerable
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Okay, I get that this was made in 2000 and the author didn't have many helpful resources available at the time. But still, it felt like the author didn't even test his own mod.

Story: Dink has a dream where Fairies(?) ask for his help. When Dink wakes up he's no longer in his bed. He's in some forest that only lets you go in two directions. So you walk a few screens and you're in the town. The story can't be progressed now until you reach level three. Which is annoying to me.

Combat: You're basically required to use the training area until you not only reach at least level three, but also have enough money for a long sword and quite a bit of defense upgrades. The monsters are either too fast or too slow. The rat enemy is likely supposed to be weaker than the imp(goblin) enemy, but because of its speed much harder. There's not really any buildup to bosses(at least the two you can get to).The last boss you can fight is impossible if you don't get the broad sword and a whole lot of defense upgrades.

Graphics: There were three new enemy graphics. a rat, a spider, and a skeleton. The skeleton would sometime disappear and reappear. I think it has some missing graphics.

Mapping: The map is pretty meh. The screens are pretty empty. There's a lot of bad hardness. I almost wonder whether the author even used hardness tiles. It's a really direct and small map.

Sounds and Midis: The only sound I heard was the creaking door for warping. There were four midis that I heard, I believe. One for the intro- which didn't fit at all. On for the forest, one for the town, and one for the mine. Being a small map, that's a good amount.

Etc:
There are no savebots anywhere.
There is a major bug that stops you from getting any further into the game and will force you to reload.
The author tried to implement a sort of shield- but I saw no point to it. Basically if you have the shield equipped you won't be able to attack but you won't take damage for 50 hits which is when the shield breaks. Now I might see a point in using this if there was any magic. It'd also be more interesting if it prevented 50 damage total rather than 50 hits. Then you could make a stronger one that prevented 500 damage and so on.
You can increase your defense for 200 gold. The price doesn't go up no matter how many times you buy it, nor is there a limit.

Overall: I wouldn't recommend this in its current state.
September 28th, 2002
Beta
Score : 6.0 fair
fish.gif
Binirit
Peasant She/Her
 
This D-mod is based on the Online RPG Vagabonds Quest.

Storyline: Dink is asked to save a town that is pestered by demons and ims (goblin sprites).

Map and graphics: This is the sort of map I like, although it is a bit empty. The map is not filled with endless screens of open space just for the sake of having lots of screen, but it has just a few screens on which everything takes place.

Music: The music is very good, especially the music in town.

Good: The way you can get healed is nice. The game you can play in the tavern is nicely done. The training ground is original.

Not so good: Although it says you have to pay to buy an apple or a pie, you do not need to pay to get the goodies; you only have to pay for the roast duck. Some hardness errors on doors. Although the basic idea of the training ground is very good, it is badly worked out since the training ground is the only way to level up in the beginning. You have to talk to the guy of the training ground first, then choose a monster and then you can start the fight. You have to do this lots of times since you have to be on level 3 before you can get some more information, and on level 4 before you can enter the mine. And therefore you have to spend a lot of time in the training ground and that really gets boring very quickly. Besides that you have to heal every time since there is no savebot. That means that, if you almost reached a certain level and are killed accidentally, you can start a new game. Although you should be able to save the game by pressing S that did not work. Pressing W should heal you, but that key command did not work either.

Overall: A well worked out D-mod, with one huge fault: the training ground as only means to level up.
Fit for: If you want to adventure a bit and do not mind fighting a lot to level up, this is the one to download.